Projects (2016 - 2018)
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Train - Wreck
Game Engine: Unity3D
Scripting: C# Platform: PC, HTC Vive 2018 Train-Wreck is the first game I co-designed for VR. The game puts the player in a precarious situation of being forced onto a speeding train. The player has a limited amount of time to figure out the correct control sequence to stop the train before it crashes into a cliff. This game tests the player's ability to work under pressure as the controls reset if a wrong input is used.
This game was designed by Bryan Burrows and Trent Cobb |
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Journey To Self
Game Engine: Unity3D
Scripting: C# Platform: PC 2018 Journey To Self is an interactive game that puts the player in the role of a young female named Aqua, who is suffering from PTSD . The player will interact with objects and people in her life, getting flashbacks of her time in the army. This serious game was designed to show players the struggles people with PTSD have to go through on a daily basis.
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Helping Hands
Game Engine: Unity3D
Scripting: C# Platform: Android 2018 The goal of this project was to get players to read about the symptoms of known diseases and figure out which medical tool would best be used to help cure the disease. I wanted to mimic the the daily struggles some doctors; trying to figure out what disease the patient has so they can administer the proper medication.
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Propaganda Wars
"In this game, two players take the role of opposing sides in a repressive regime; The Dictator and The Resistance. The Dictator hopes to influence his citizens by sowing fear and mistrust of the resistance movement. Painting them as terrorists, traitors, and criminals. With the people on his side, the dictator will be able to use his army to crush the rebellion unopposed. The rebellion wants nothing more than to trigger the revolution that will topple the totalitarian regime once and for all. In order to do that, they must bring the message of a better world to the people, so they can see past the dictator’s lies. Both sides employ propaganda campaigns to accomplish their goal."
This game was designed by Brian Nacov, Martin Chittum, Trent Cobb, Trevon Liggins, & Stephanie Tsuei Please click the link for more info about the game and designers. |
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D.R.U.I.D Version 2.4
Game Engine: Unity3D
Scripting: C# Platform: PC 2017 "You've awaken in a strange room after an unpleasant dream. You can't find a single human being and now you must fight your way out of this facility to solve this mystery"
I updated D.R.U.I.D for a project while in college. The update included a new level design, scripting and assets I designed myself using MAYA and Blender. The quality is bit low but with a full level actually finish players will get fun 30 min in this version of D.R.U.I.D. |
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THE FARMER: A Journey Begins
Game Engine: Unity3D
Scripting: Unity Script/JavaScript Platform: PC 2016 "You're a farmer whose been stuck on this boring island town for what seems forever. But little do you know a grand journey was about to begin"
This was my first game using the unity game engine. I wanted to make an RPG and used the theme of my first game The Farmer as inspiration for this one. The main goal for me with this game was seeing what can I do with Unity. I incorporated the story element a bit later in development. |
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THE FARMER
Scripting: JavaScript/HTML
Platform: WebGl 2016 "Your farm animals have escaped and it is your job as a farmer to capture as many of them as you can before the hungry wolves eat you"
The Farmer is the first game I designed myself. I was new to the world of game design and programming, so I had to start small. I mixed the simple game mechanics of moving and colliding with a pleasant art style. |